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Ranger (but as a fighter subclass)

Ranger Spellcasting#

Fighter LevelCantrips KnownSpells Known1st2nd3rd4th5th
3rd232----
4th233----
5th243----
6th243----
7th2542---
8th2542---
9th2643---
10th3643---
11th37432--
12th37432--
13th38433--
14th38433--
15th394331-
16th394331-
17th3104332-
18th3104332-
19th31143331
20th31143331

Favoured Enemy#

Beginning at 3rd levei, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.

Choose a type of favored enemy: aberrations, beasts, celestiais, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead.

Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies. You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them. When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.

You choose one additional favored enemy, as well as an associated language, at 15th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.

Natural Explorer#

You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions.

Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, swamp, or the Underdark.

When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you're proficient in.

While traveling for an hour or more in your favored terrain, you gain the following benefits:

  • Difticult terrain doesn't slow your group's travel.
  • Your group can't become lost except by magical means.
  • Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.
  • If you are traveling alone, you can move stealthily at a normal pace.
  • When you forage, you find twice as much food as you normally would.
  • While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.

You choose additional favored terrain types at 7th and 10th level.

Greater Favoured Enemy#

At 7th level, you are ready to hunt even deadlier game.

Choose a type of greater favored enemy: aberrations, celestials, constructs, dragons, elementals, fiends, or giants.

You gain all the benefits against this chosen enemy that you normally gain against your favored enemy, including an additional language. Your bonus to damage rolls against all your favored enemies increases to +4.

Additionally, you have advantage on saving throws against the spells and abilities used by a greater favored enemy.

Iron Mind#

At 10th level, you gain proficiency in Wisdom saving throws.

Stalker's Fury#

Starting at 15th level, once on each of your turns when you miss with ana ttack, you can make another attack.

Feral Slayer#

At 18th level, you gain preternatural senses that help you fight creatures you can't see. When you attack a creature you can't see, your inability to see it doesn't impose disadvantage on your attack rolls against it.

You are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn't hidden from you and you aren't blinded or deafened.

You also become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make against one of your favored enemies. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.

Additions to the Ranger Spell List#

Cantrips (0 Level)#

Acid Splash
Blade Ward
Dancing Lights
Friends
Gust
Infestation
Magic Stone
Mold Earth
Poison Spray
Sword Burst
Thorn Whip
True Strike